

RISE & FALL and GATHERING STORM Expansions are required!įully compatible with mods that add new content to the game (new buildings, civilizations, leaders, and units etc.) Now fully compatible with the latest game version!! (1.0.10.15) Please read through the GoldenAge Tag before your first game. I have added a lot of instructions to the in-game Civilopedia. This is just the tip of the iceberg… See the Discussions Panel for more details. L) Buildings and Districts, Terrains and Features, Resources and Improvements, Natural disasters overhauled. K) Warfare: Unit counter relationship, Sight of Units, Unit promotion trees overhauled. J) Civilizations and Leaders (see latest version in game) H) Governors, Policies, Governments, Religions, and Pantheons overhauled. National districts provide ultra-high district adjacency bonuses.


G) National wonders: New districts and buildings that can only be built once in your empire. You will have to consider more on city planning and environmental conservation. Now appeal is so important as it affects district housing and amenity. You will no longer feel bored because you exceed AI by far.į) Appeal: The appeal system has been overhauled. It is easier to survive in the Ancient Era and you can better experience the more challenging AI in the late game. AI will start with only one city and no extra unit regardless of difficulty level. Welcome to the culture bomb world! You can also purchase buildings with faith, making faith more useful when you are not playing as a devotee.Į) Difficulty: AIs become more powerful by cheating on their citizen yields, which progressively increase with game era. You can stay longer in your specific golden age by carefully planning your tech and civic development!ĭ) Regional and Cultural traits: These new traits give all civilizations the ability of culture bomb! I am sure that you will experience a more intense territorial dispute. This is amazing because every civilization has a unique rhythm of development. Guildhall can be upgraded by city expansion projects: Village – Town – County – City – Metropolis – Megalopolis.Ĭ) Historical era: Civilizations now have their own golden age and dark age according to their true history. All cities receive a new internal building – Guildhall (Village) once they are established.

Science, culture and production bonus per citizen will increase with city population!ī) Crazy-Expansion Punishment and City upgrade: Crazy-Expansion Punishment is a yield penalty that increases with the total number of cities you own, and can be mitigated when Guildhall and city population reach specific level. Let’s build a great empire with GoldenAge - Brave New World and have One More Turn!!Ī) Population bonus: Like science and culture, citizens can now yield production. You will have a whole new experience when you play with this mod.
#BRAVE NEW WORLD CIV 5 LEADERS MOD#
Overall, this mod acts like a new expansion patch like Rise & Fall and Gathering Storm. Moreover, all civilizations and leaders have been reworked to highlight the characteristics of each civilization. A lot of new mechanics and rules have been added. This is accomplished by breaking the traditional way of gameplay. The last aim of GoldenAge is to make the game more interesting. I am pretty sure that you are going to love the new urban planning system. You will also receive huge production bonus when you put mines or lumber mills together. For example, same districts from different cities (make a triangle or rhombus) will give you huge district adjacency bonus. You will get super huge bonus when you place the same type of elements together. GoldenAge also emphasizes the fun of urban planning. Now you will find that ‘population is everything’. The most important goal of this mod is to let you pay your attention back to the development of city population by encouraging Tall play. Crazy expansion of new cities (Wide play) with about only 4 citizens is believed as the best strategy to win deity difficulty. In Vanilla, city with large population is meaningless.
